Star Wars Galactic Battlegrounds Wikia
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The Jedi/Sith Knight is an upgrade of the Jedi/Sith Apprentice, and is available at the Jedi/Sith Temple in Tech Level 3. It has more hit points, attack, and armor than its predecessor. It can also convert enemy units.

"Full-fledged Jedi Knights and Sith Knights become a variable at Tech Level 3, and are much stronger than the trainee Jedi and Sith that are initially available. Not only can Knights absorb much more damage, but they’re even better in battle — and, more importantly, they gain the ability to convert enemy units to their cause. Click the Convert button and then click a target to use this power. Jedi and Sith Knights can master several other tricks as well, including being able to conceal themselves from plain sight — and detecting other units capable of doing so."
—Manual description

List of Jedi/Sith Knights[]

  • Gungans, Rebel Alliance, Republic, Royal Naboo, Wookiees: Jedi Knight
  • Confederacy, Galactic Empire, Trade Federation: Sith Knight

Notes[]

The manual suggests that Jedi/Sith Knights can learn stealth. Actually, only Jedi/Sith Masters (and Jedi Starfighters) benefit from Jedi Mind Trick.

Hidden Stats[]

Jedi/Sith Knights deal additional damage to the following armor classes:

  • +2 to Standard Building
  • +5 to Shield & Powered Units
  • +9 to Base Melee/Armor
  • +10 to Tame Animals, Heavy Weapons, Jedi & Bounty Hunters, Assault Machines, Pummels & Cannons, Workers, Decimators
  • +20 to Wild Animals
  • +28 to Troopers, Mounted Troopers

Jedi/Sith Knights have the following armor classes:

  • 10 - Jedi & Bounty Hunters
  • 1 - Base Melee/Armor
  • 5 - Base Ranged/DuraArmor

Gallery[]

Trivia[]

  • The Sith Knight icon shows him wielding a blue-colored lightsaber, although his lightsaber is appropriately red in the game as Sith lightsabers were usually red.
  • When attacking, the Sith Knight's lightsaber is shown to be double-bladed.
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